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Six weeks, zero pixels

A follow-up to the post where I swore I'd finally get back to Papniskin. Six weeks later: nothing. And I'm strangely fine with that.

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I'm not mad at Valve for the Steam Deck price hike

Valve raised Steam Deck prices and the internet is loud about it. I don't think it's a Valve story — it's a memory market story, and cheap tech is ending.

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Turtle WoW's last days, and my own quiet server

Turtle WoW — the most ambitious vanilla WoW project ever built — shuts down in nine days. It's also the reason I need to get back into my own server project.

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Heroes: Olden Era — they finally did it

24 years after Heroes III, Olden Era arrived and it's everything I didn't dare hope for — from a kid who was always bad at strategy games.

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The quiet flatness — something I keep noticing in men who used to love their hobbies

A pattern I keep seeing in regular guys in their thirties and forties: the hobbies they used to love have gone silent. Here's what I think is actually going on.

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Setting up a home server: the rough guide

The key commands and decisions in the order you'd actually need them. Debian, SSH hardening, Samba, Jellyfin, Tailscale — a skeleton, not a manual.

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What's running on my home server

Samba, Jellyfin, Nextcloud, Vaultwarden, Tailscale, Ollama — all running quietly at home, keeping the family's data where it belongs.

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Why I built a home server

Subscription fatigue, a cheap mini PC, and a weekend with Debian. How I stopped renting my digital life and started owning it again.

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I named the VM. This is what passes for commitment around here.

Eleven months since the last commit. I spun up a fresh VM, named it, and couldn't quite bring myself to walk away again. A Papniskin devlog.

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Making a game is not like building software. I know this now.

I'm a developer. I thought that would help. Six things about solo game dev that turn out to be genuinely hard, even when you know how to code.

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