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Papniskin

Six weeks, zero pixels

A follow-up to the post where I swore I'd finally get back to Papniskin. Six weeks later: nothing. And I'm strangely fine with that.

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I named the VM. This is what passes for commitment around here.

Eleven months since the last commit. I spun up a fresh VM, named it, and couldn't quite bring myself to walk away again. A Papniskin devlog.

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I don't even know how to start writing about this game

Six years of notes, and it finally has a design document. Two extinct civilizations, a hybrid creature, a soul-devouring false god — this is Papniskin.

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